2023, how to play and updates !
Hello there !
So yes, this is finally time for a big 2023 update, as I finally had time for the past 3 weeks to work on this project ! At least for July and August, I'll be working on it too so, here's the update about what I've been working on and what's next!
Updating cards, gameflow and everything
The very first thing I wanted to make was update every game material I had. That includes for now :
- 80 power cards
- 49 passive cards
- 15 enemies (Manager's Island) and 5 enemies (Doubter's Island)
- 13 weapon cards
- 40 status cards
This update was very important, especially for power and passive cards, as I made sure all mechanics of the game were there but also all names and lore descriptions are now a bit more accurate to the lore !
Adding "AI" or "intent system"
The next thing I finally implemented is a way for players to identify with precision what will be the sequence of actions the enemies will make during their turn. This also means that with this system, the sequence of actions are decided following a short table, so a GM is less needed !
The lost mechanics
Some of you have tested the games in the very early stages. Some of the few mechanics that disappeared are dice during combat, a strict distinction between enemy and player tiles, etc.
Scenarios
As you know, there's a strong emphasis on the narrative part of the game, even though it is not necessary anymore (for more info on why I don't call this a TTRPG, see the different posts!). However, there's still scenarios. Here's the planned list for the next few months !
- Tutorial/introduction scenario (playtested)
Manager's Island
- Advancing in the desert (playtested)
- Archeology (ready for playtest)
- The buidling Automat (ready for playtest)
- Manager's confrontation (ready for playtest)
Doubter's Island
- Fog of doubts (ready for playtest)
- The first crisis (in preparation)
The Giver's Island -> Interconnected (in preparation)
The Structurer's Island -> Time doors (in preparation)
Playtests?
The same as always : playtest, playtest, playtest. It is crucial to me to have feedbacks from players, as it is truly with you that I have made the game evolve !
Note on illustrations / graphic identity
So even if all art used on the cards are temporary, all art used is from Freepik but I wanted to make sure nothing was AI generated (even though it's only for playtest purposes). I'm also not sure on the direction I want to take for the overall graphic identity of the game : either something fantasy like, just like I already use, or something more "abstract". We'll see in the future !
Conclusion and what's next
For those of you that are still here, thanks a lot ! If you haven't playtested yet, or if you've tested 1 year ago or more, the game has changed for the better ! Feel free to let me know if you're interested in playing! I'll also be streaming on twitch some game design and level design sessions ! ~ All game materials are now sent only to people that reach me or on discord, so feel free to join if you want to know more about it ! This page now serves for now as devlogs, communication or if you want to support me by donating!
Anyway, thanks for reading and have a good day
To the Gates of Truth
A scenarized, tactical and cooperative cardgame
Status | In development |
Category | Physical game |
Author | The Gates of Truth |
Genre | Card Game, Puzzle, Role Playing |
Tags | Board Game, Deck Building, Itch Funding, Roguelike, Story Rich, Tactical, Tabletop role-playing game |
Languages | English |
More posts
- 2022 summaryDec 13, 2022
- 0.42 update: Storytelling elements, card design and LoreAug 15, 2022
- GD Breakdown #4: Game genres: expectations vs realityAug 11, 2022
- Cards, Discord, PlaytestsAug 09, 2022
- Discord server for playtests (and more !)Jul 03, 2022
- Rule updated, playtests and twitchMay 13, 2022
- Illustrations, pause and what is to comeOct 26, 2021
- ITCHFUNDING & working with an illustratorAug 21, 2021
- Version 0.2 out ! And game design breakdown 3 - Ludo-narrative harmonyJul 22, 2021
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